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AGS Walkthroughs - Conspiracy of Songo
Conspiracy of Songo

VILLMONT: Pick up the rope. Look at the large rock and you’ll find your boat’s flag pole behind it. Pick up one of the tiny stones. Talk to the man who’s on the cliff. Then try to give him the rope 3 times and he’ll throw a bottle at you. Take it. Now, use the stick on the cliff and you’ll make a hole. Put the bottle inside the hole in the cliff. Left click on it and you’ll be on top. VILLMONT: THE PARK: Try to take the newspaper on which the drunken man is sitting. Then speak to him. You’ll notice his name’s Nelson Kappy. Ask him if you could have a look at the newspaper, but he won’t accept. Now, look at the “Job offers” note. One needs a babysitter... but you hate children. Another one needs a chef... but you have cooking. Another one needs a guitar player... but you hate music. Finally, you find something interesting: they need people to help recycling bottles for “The Recycler” Matt. Now you’ve got a new telephone number. Look at the sign which says “Jeff’s Bar” and you’ll get a new location. Go east to the map and enter Jeff’s Bar. VILLMONT: JEFF’S BAR: Take the matchbox on the counter. Ask Jeff if he has any worthy booze. He’ll tell you he could fix you his secret drink: “The Red Eye”. He’ll also tell you you’re the 100th costumer to order it, and that’s why you can win a Free Beer Coupon if you complete this task: You must fill the red glass with exactly 11 millilitres of vodka... This is what you have to do: If B=bottle, R=red glass, Y=yellow glass, then B>R means Use Bottle on Red Glass. B>R, R>Y, Y>B, R>Y, Y>B, R>Y, B>R, R>Y, Y>B, R>Y, Y>B, R>Y, B>R, R>Y If you’ve followed all the steps correctly, you’ll get the coupon. Go back to the park. VILLMONT: THE PARK (II): Give the coupon to Nelson and he’ll go away. Now you can pick up the newspaper. Have a look at it. The “Villmont Morning News” say that Jerry (Shila’s boyfriend) was caught in the Centre of the Town and sent to judge London because he is a suspect of stealing Songo. You also read that rumours say he’ll end up in The Cage. Now, you have a new location: Centre of Town. So, there you go. VILLMONT: CENTER OF TOWN: After a long conversation, ask Jerry if he knows what you could do to release him. He’ll tell you you’ve got to talk to his lawyer, Mr. Zippo, who’s staying at “Low Spot Hotel”, floor 14, room 163. So, there’s your new location. Leave the centre and go to the hotel. VILLMONT: HOTEL: Inside the hotel, talk to the clerk. She’ll tell you Mr. Zippo isn’t expecting anyone. Talk to her again and she’ll call Zippo on the phone, but he won’t answer the phone because he must be sleeping. Talk to her once more and she’ll tell you Zippo still doesn’t answer his room’s phone. So, exit the hotel and go to the back of it (click on the right side of the building). Look at the highest dark window. Shila will say it’s Martin Zippo’s window. Now, left click on it and Shila will shout at Martin, but he won’t hear you. Now, use the matches on the garbage can. The smoke will wake him up. Enter the hotel and speak to the clerk again. She’ll have a talk with Martin and then she’ll tell you you have to take the elevator and go to his room. Press the call button and you’ll be in Floor 14. Walk towards the hall in the right side of the screen. Take one of the discount vouchers for the rock concert below the poster. Open the door to room 163. There you’ll meet Martin, who’s sitting on his bed. Ask him what you should do to prove Jerry’s innocence. He’ll tell you you’ve got to find the real thief, and that Songo wasn’t found in Villmont, so it’s out of town. He’ll also say that the only way OUT of Villmont is the Harbour, and that you should talk to its Guard. Now, go to the new location: Harbour. (Before you leave Martin’s room he’ll give you his phone number). VILLMONT: HARBOUR: Take the binoculars on the wall next to the Guard. Look at the note which is above her: it reads: “Magnolia Slut / 6:00 - 15:00; Arnold Pickle / 15:00 - 24:00; Zak Santos / 24:00 - 6:00” Now speak to the Guard. She’ll tell you her name’s Magnolia. Ask her about Songo and she’ll tell you how she could get her job back. You’ll also notice she works for Victor Lunch, the Armour Security’s boss. Now, ask her if she has seen anything strange the night of the robbery. Then ask her who works there at nights. She’ll tell you Zak Santos does. Ask her which Zak’s phone is, but she won’t tell you. Leave the harbour and go back to the Centre of Town. VILLMONT: CENTER OF TOWN (II): Enter the Armour Security Offices of the left. Look at the note in the message board: it says that Wally Wiser has won the ‘Employee of the Year 2002’ Award. Then, look at the note below the sign which says “Victor Lunch” and you’ll get the manager’s mobile phone number. Now enter the cafeteria. Try to use the phone. The employee who’s next to it won’t let you use it. Talk to him and tell him you like his glasses (you’ll notice he loves music, especially rock). Ask him which his name is but he won’t say it. Now, ask him about his job and then say “Go ahead”. So, he’ll tell you his boss gave him ‘The Employee of the Year’ Award. Now you know he is Wally Wiser. Open the blue door next to the phone and you’ll be in the bathroom. Pick up the plastic bottle in the garbage and look at it. You’ll read you can win a monthly open ticket to all ‘La Mer’ Ocean services. Also, Shila reads: “...buy...RGB drinks...collect”. Now, click on the door of the left. You can’t open it completely because there’s something in its way. Click on the crack and you’ll reach a file cabinet. Open the “Formats” drawer and look at the contents of folder. You’ll get a firing notification. Look at it and click on the blank space. You’ll write “Wally Wiser”. Now, go back to the hall and put the formal note in Wally Wiser’s mailbox (it contains the initials WW). Well...now, enter the cafeteria and tell Wally he should check his mailbox. He doesn’t want to do it, so show him the concert discount (remember he loves rock??). Shila will tell him that her friend, who works there, received it, and that Wally should have one in his mailbox. Wally goes to check his mailbox and he finds the firing notification. Then he leaves, looking for something to drink... Now you can use the phone =) Call Victor. You’ll tell him you’re Magnolia. When he asks you which your last name is, answer ‘Slut’ (you read it in the note in the harbour), and he’ll give you Zak Santo’s phone number. Well...now call Zak. He’ll tell you that, at 2 o’clock, he has seen a big guy wearing shiny red shoes carrying a very big box, and that he sailed off in a boat in the direction of the red buoy (to the left of it). He could see this through a hole which is in the wall, beside the ticket post. Now, go back to the harbour. VILLMONT: HARBOUR (II): Use the binoculars on the red buoy and you’ll have a binoculars view through the hole in the wall. Look at the numbers carefully: they are 180 and 73. Now, use the SmartSightZ3000, the electronic telescope. Change the numbers to 180 - 73 and you’ll see a high building with the initials SBA on the top of it. Ask the Guard if she knows about SBA but she doesn’t. Go to Jeff’s Bar. VILLMONT: JEFF’S BAR (II): You’ll see Wally and Nelson next to the counter. Talk to Wally and he’ll tell you SBA, that means ‘Sir Bob Automobiles’, is located in a small town called Korsow, which is not far from Villmont. You need to go to there, so go back to the harbour. VILLMONT: HARBOUR (III): Talk to the ticket vendor. He’ll tell you the ticket to Korsow is 80 dollars, but you don’t have the money. Use the plastic bottle you found in the Armour Security’s bathroom on the ticket vendor and he’ll tell you you have to create the phrase ‘Le Mer’ with the letters written in the inside of the RGB bottle caps, in order to use cruising services for free until the end of the month. So, it’s time you get a job in the Recycler’s. Go back to the Centre of Town. VILLMONT: CENTER OF TOWN (III): Enter the Armour Security’s cafeteria. Use the phone and call Matt. You’ll be told you have to talk with Mr. Kareem (the manager), whose office is in the industrial zone of Villmont. Now you have a new location. Exit to the map and left click on “The Recycler”. VILLMONT: THE RECYCLER: Open the door of the right and you’ll meet Mr. Kareem. He’ll tell you you’re going to work in the bottle section. He’ll also mention some people who had that job...If you read the lines carefully, you’ll notice one of those people was Nelson Kappy (the drunken man). Well...we know Nelson doesn’t seem very smart, so we can deduce Kareem doesn’t want a genius for the job... That’s why, in the test you have to pass to get the job, you have to answer them ALL WRONG. These are the answers you’ve got to give: “Half a bottle”, “Chicago”, “12” and “Jeeves”. Congratulations! You passed the test!!! Now you’ve got the job, so Kareem will give you the key to the bottles room. Use the key on the left door in the hall and you’ll be in the room. On the right side of the screen there are two boxes. Each one has a hole; one for bottles and the other one for bottle caps. Left click on the bottle cap’s hole and you’ll get four bottle caps with the letters ‘L’, ‘A’, ‘E’ and ‘R’. Try searching again but you won’t find the letter ‘M’. OK, now leave the room and go to the Recycler’s office again. Pick up the paper clip on the desk before Kareem makes you go out. Exit the building and go back to the Centre of Town. VILLMONT: CENTER OF TOWN (IV): Enter the Armour Security’s bathroom and search the file cabinet. Use the paper clip on the lock of the “Misc.” drawer and have a look at its content. You’ll find a bottle cap with the initial ‘M’. You’ll also find a pair of sunglasses. Now, you can go to the harbour. VILLMONT: HARBOUR (IV): Give the five bottle caps to the ticket vendor and you’ll get the ticket to Korsow. The boat arrives immediately. Before leaving Villmont, you’ve got to tell Jerry about it. So, go to the Centre of Town. VILLMONT: CENTER OF TOWN (V): Tell Jerry you’re going to take a cruise to a near by town. No, go back to the harbour. VILLMONT: HARBOUR (V): Get into the boat and you’ll be in Korsow. KORSOW: HARBOUR: Talk to the Guard. Ask him is he has ever heard the name Songo. He’ll tell you Songo has been in Korsow for more than 12 years, and that he’s standing on a pedestal near the Old Well. Now we have a new location. Then ask him about the night guard and you’ll notice HE is the night guard. Ask him if anyone entered in the night of the new year. He’ll answer ‘No’, but you can’t trust him because he told you he sleeps at night, and so, the thief could have entered quietly without waking him up. Well... you can talk to the Punk if you want to, but you’ll only hear insults. Exit to the map and go to the Old Well. KORSOW: THE OLD WELL: After looking at Songo, Shila will deduce that, if Donnie (the night guard) was telling the truth, there must be more than one Songo. So, the Songo you’re next to is not the same Songo which was stolen from Villmont. Now, take a closer look at the statue. Look at its right eye and you’ll notice it seem to be shinier than the left eye. Now, use the binoculars on the right eye and you’ll see a video camera hidden inside it. Then you’ll see a cut scene in which a man is looking at 8 monitors. He’ll send a bad guy called Jazz to the Well in order to kill you... SAVE HERE because your game could be over if you fail in what you have to do next: hide behind the column of the right before you’re dead!!! Jazz will start searching you, facing left and right... SAVE AGAIN HERE, just in case you do the following wrongly: wait until Jazz faces left (the opposite direction where you are) and throw him a stone. (If you throw the stone when he’s facing right, you’ll be shot). You’ll hear a conversation by Jazz’s radio in which the boss sends another bad guy: Rizzo. He’ll be in Korsow’s Old Well in 30 minutes. And armed. Shila’s going to take Jazz’s radio. Also take Jazz’s gun. Now, use the rope on Jazz and you’ll tie him up next to the well. Then you’ll talk to him. When you say he has to tell you everything or else..., and he says ‘or else what?’ choose the option: ‘I’ll think of something’. You’ve got the idea? Right...you have to threaten him with his gun and he’ll give you a lot of information. He works for TRIPLE C, a company that makes money with the coins people throws to Songo’s pool. He’ll also tell you that The Songo Project uses 8 Songos which are placed in different towns in the zone. There are 8 cams, 8 monitors. The boss hears the citizens’ prayers and sends agents to threaten the people who are responsible of the problems. Ask him who moved Songo and he’ll tell you Agent Tanko Millic did, and that was because Villmont was not profitable. Now, ask him where the control room is located, and he’ll tell you it’s in Korsow, in the “Alba Chemicals” building. Now you have a new location. Well...now we need to stop Rizzo before he comes there and kills you... So, use the radio on Jazz and you’ll make him say he has already killed you. The boss will abort Rizzo’s mission. Exit to map and go to “Alba Chemicals”. KORSOW: ALBA CHEMICALS: After opening its front door, you’ll see 3 doors, which lead to Lab 1, Lab 2 and Lab 3. Enter Lab 1. Turn on the Television and look at the TV-Jack: you should put some sort of cable in it. Turn off the TV and go to Lab 2. Open the fourth drawer (counting them from the top). Inside it you’ll see a stack of papers and an optic fibre below them, with a tiny video camera in one end. After taking it, go back to Lab 1. Attach the optic fibre to the TV-Jack. Now, use the optic fibre on the door. Shila will slide it down the door. Exit the lab and use the fibre optic on the Lab 2’s door. Now, enter Lab 2 and use the fibre optic on the ventilation duct. Shila won’t do anything because she has no idea of where the ventilation duct leads to. So, take a look inside the drawer you opened before and you’ll get some plans. Look at them: it’s a scheme of the ventilation system. Now, you can slide the optic fibre inside the duct. Return to Lab 1 and turn on the TV. Press the button 4 and you’ll see the ‘OPTICAM’ logo. Do a pixel hunt above the TV-Jack where you put the optic fibre and you’ll find the switch. Left click on it and you’ll see the boss and his 8 monitors. Look at the Oxymus town’s monitor, where some people are standing near Songo and pointing it. Shila will deduce that’s because the Songo’s new, so, according to this, Tanko Millic moved the Songo from Villmont to Oxymus and he’s probably there, working as an agent. Turn off the TV and leave the building. Go to the harbour. KORSOW: HARBOUR (II): Get into the boat. Now you’re going to Oxymus. OXYMUS: HARBOUR: Talk to the Guard. She’ll tell you Songo is in the private buildings zone. Walk towards Songo. OXYMUS: SONGO: Left click on Songo: you want to make a fake wish, but the boss in the control rooms has seen you a few times, so you have to disguise yourself. Hmm...you got it? That’s right! It’s time you wear the sunglasses... Well...although the sunglasses reduce the chances to be recognized, you need more than that... So, go back to the harbour. OXYMUS: HARBOUR (II): Ask Michelle (the Guard) if you can borrow her cap. She’ll accept, so put it on. Shila will also turn her dress inside out. WOW! Shila’s unrecognizable! Now you’re ready to make the fake wish. Go back to Songo. OXYMUS: SONGO (II): Make the wish... You’ll say you were the Oxymus Guard until a more beautiful woman replaced you, and that you want your job back... Well...now that you got rid of the silly costume, you can go back to the harbour. OXYMUS: HARBOUR (III): Hide behind the vending machine (left click on it) and wait until Tanko comes and threatens Michelle. Use the gun on Tanko and enjoy the awesome ending.

 

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