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AGS Walkthroughs - Tulles World III: The Glorious Realm of Thendor
Tulles World III: The Glorious Realm of Thendor

Part one.

Day one.

Take your dagger and money-bag from the bag at the foot of the bed. Read the encyclopedia on the shelf, and look up "terrace," "laudra," "thamas," "candale," "eboria," and "talyros." Type "quit" to leave the screen. Exit the room to the bottom left corner and go down the stairs.

Take the woman statuette near the plant. Talk to the Inn-keeper. Leave the Inn and head left to the crossroads. Go north into Terrace Town. Enter The Broken Tortoise-Shell (tavern).

Take the tin cup on the counter. Talk to Everbow sitting at the middle table. Accept the mission, and then ask Everbow about Talyros and Laudra. Leave the tavern and walk north to the castle.

Talk to the guard and ask to see the baron. Return to Terrace Town and walk south.

Talk to the fisherman. Walk right, and take a piece of coal from the pile outside the blacksmith's workshop.

Return to the Inn and take a fish from the boat at the dock.

Return to Terrace Town and walk one screen to the left to the mill.

Put the fish into the water before it dies.

Walk right and talk to the fisherman. Enter the store on the same screen.

Look at the nuts on the counter. Talk to Melindor to buy a nut, then greet her, and then reveal your mission to her. Ask Melindor about the princess and she'll invite you over for dinner with her aunt. Leave the store and walk left to the mill, and enter it.

Take the bottle of fresh water. Return to the crossroads and head south.

Plant the nut in the garden, and water the nut with the fresh water bottle. Wait for the flower to grow.

Head one screen south to the Thendor/Thamas border and look at everything. Go left one screen back to the cave/garden screen.

Talk to the genie guarding the flower.

Enter Hermit Cucly's cave, and wait for him to talk to you. Use the black coal on the woman statuette, and give it to Cucly. Return to the Inn for the day to end and a cutscene leading to day 2.

Day two.

Examine and then search the couch in the lower right corner to find a key. Leave Melindor's house (exit to lower left corner).

Enter the blacksmith's workshop through the unlocked door.

Examine the swords on the right wall, and take the one suited to you.

Go to the castle, and announce yourself to the guard for permission to enter. Enter the castle.

Try the right door, but Everbow is not there. Try the first door to the left, and talk to the Baron. You can't enter the second door to the left.

Go to the crossroads and find Everbow. Search Everbow's body for a key.

Go to the dock near your inn. Use the shell on the ocean.

Enter the inn and talk to the Inn-keeper.

Go to Hermit Cucly's cave and tell him the current situation.

Return to the castle and use the right door to go to Everbow's room. Read Everbow's diary on the main desk. Read the spell on the desk with all the chemicals on it.

See Everbow's grave-marker at the crossroads. <p> Go to Hermit Cucly's cave and ask about the grave of the sleeping one.

Go to Melindor's house and cut off a piece of her hair with your dagger.

Use your dagger to pry the ruby off of the blacksmith's sword.

Go to the mill and put the ruby into the millstone. Use the lever on the left to lower the millstone. Use the lever near the top of the screen to work the millstone. Use the lever on the left to raise the millstone. Take the grinded ruby. Return to Everbow's room at the castle.

Add the hair and grinded ruby to the spell mixture. Use the tin cup with the mixture.

Go to the magic gate between Thendor and Thamas and talk to the Gate-Master. Use the gate and watch the little cut-scene.

Part two.

Take the path to the right.

Take the anchor. Use the shell on the water-monster.

Return to the first screen and go up left towards the castle.

Use the anchor on the castle to get inside.

Use hand on the door to the left on the upper level.

Walk a bit down and then to the right to enter the room, and kill the guard. Examine the guard and find a tattoo on his arm: A2 B6 C1 D5 E3 F4. Open the silver door to free Hadraskar, talk to him.

Walk up the staircase and Hadraskar will reveal the secret passage - enter it.

The Dark Paladin Guard will attack you, but Hadraskar will save you. Read the note on the wooden panel to find out the code B,F. Pull levers number 6 and 4 according to the code. Enter the magical elevator.

Pass through the torture chamber into the impressive hall. Enter the open door on the far left.

Move into the room and wait for Hadraskar to enter and explain things. Take the soul-urn from the pedestal. Use your money-bag on the pedestal. Wait for Hadraskar to start talking, Cutzer will enter, and Hadraskar will teleport you.

After being teleported, walk towards the outpost. A cutscene will leave you back at Talyros' Castle.

Go to Everbow's room and just walk through the wall where the Berendien map is. Walk down the path until you get to the grave, and talk to Laudra.

Use the magic mixture on the door, touch the grave, and watch the final cutscene.

 

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