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AGS Walkthroughs - Perils of Poom
Perils of Poom

Earth:


Open the top-right locker, then 'use' it again.

Pull the coin-return lever on the vending machine. Take the coin from the coin-return slot. Use the coin to unscrew the vent. Take the key ("shiny object") and try it on the vending machine panel, then use the hole.

Give the man the coin.

Press the call button.

Sit on the bed. Take the note. Head outside and go to Mozes'.

Go through the door and ring the bell. After getting the information, leave the room.

Talk to the bums. Head to the buildings at the bottom of the map and go into Steve's.

Take the packet off the shelves. Leave and enter the alley next door.

talk to the man there until he gives a free sample of zyme. Go back to Mozes.

Give the packet to the locals, and in return you'll get a pass to the club by Steve's. Head back there.

Show the pass to the bouncer. Go inside.

Take the matches, and talk to the guy until you find out about the hackers. Go there.


T alk to the hacker until you get the icebreaker. Go to the Shipyard.

Put the Zyme in the bin. Use the matches on the bin. Go inside the top-right spaceship.

Use the icebreaker on the controls.

Ring the bell to wake Mozez.

Refilling station:

Go east twice, then north through the doorway.

Use the buttons on the vending machine (they're quite hard to see). Go out, then west and into the shop.

Take the mask, poster and magnet. Go out.

Use the magnet on the open paintcan. Go back into the shop. Swap the magnet for the goldfish. Go back to the room with the vending machine.

Take the drink. Put the fish in the drink and give the drink to the man. Take one of his cards from his bag. Use the pillar on the right-hand side of the screen.

Give the card to the kid. Leave the room.

Use the poster on the air vent. Use the stinkbomb on the queue. Go east/

Take the wire, discard gun, and metal. Tie the metal to the wire, then put the metal and wire into the gun (all in your inventory). Use the gun on the opening.

Tooteo:

Go north-east (it's marked "distance"). Go to the tent at the top-right of the map.

Talk to the scientist. Leave, and go to the bar (the grey building at the bottom-right of the map). Head inside.

Take the empty bottle. Leave, and go to the icon near the middle of the map.

Swap the full bottle in the ice bin for the empty bottle. Examine the camera to receive a lens. Leave and go to the tree at the left side of the map.

Look at, and try to take, the shovel. Talk to the hippies. Give the lens to the left hippie. Take the shovel, and some seeds. Go back to the bar and go through the door at the right.

Use the bottle with the device. Go out.

Show the shovel to the guys.

Use the bottle with the patch of sand. Go back to the hole.

Take the rope, and throw a seed into the hole. Go to the cave at the bottom-left of the map.

Use the rope with the pointy rock. Climb the rope.

The worm will now start taking bites in one of three directions: top, middle, or bottom. You need to be in any place except where it's biting. Its pattern of bites is:
Top
Bottom
Top
Middle
Top
Middle
Middle
Bottom
Top
Top

However, after the second bite at the bottom, he won't bite there again, so you can stay at the bottom until he dies.

Phlessi VI:

Enter the doorway to the north-east. Go east, then go to the bottom-most floor.

After talking to the scientist, throw a seed into the sewage. Go east.

Take the tube and stereo. Go west, press the call button, and go to the top floor.

Talk to the girl to apply for a bank account. Go east and to the next floor down.

Use the card on the door.

Take some ice, and unplug the cord. Go out.

Give the stereo to the goths. Talk to the sitting goth. Show him your card. Go east and up to the top floor.

Use your card on the slot. Ask if you can go in. End the conversation, and press the button.

Enter the right-hand door.

Use the phone on the controls twice. Go out.

Use the laxative and the ice on the drink. Then 'use' the drink to make the guard drink it. Enter the left door.

Take the pile of papers, and use them on the shredder. Go out and go back to where the fishing guy is.

Leave, and return to your ship.

Bounty hunter's ship:

Use the light switch three times. Use the exit to talk to the bounter hunter (at the left side of the screen) until he lets you out. Press the button (it's at the left side of the door, it's difficult to see) and go west.

Poomside:

Go east.

Talk to the man behind the glass. Go west twice.

Take the screwdriver, and the pass. Go east, and, after the dialogue, go back to the themepark gates.

Show the pass to the guy. Enter the park.

Go to the building cloest to the entrance.

Take the ring. Leave, and go to the east-most building.

After the dialogue, use the screwdriver on the board. Enter the hole.

Take the magazine. Leave, and enter the gap in the fence.

Plant a seed on the mountainside. Use the board on the gap, then use it to cross and go east.

After talking with Jay, leave and go the the Ferris Wheel on the map.

Talk to the man. Give him the ring. Go back to the ringtoss.;

Throw the ring over the device. Take it and leave. Go to the dark building.

Take the stick and leave. Go to the building to the west of the dark building.

Poke the stick through the hole until you get the toilet paper. Leave, and go back to the dark building.

Use the grass cutter on the window. Use the window.

Use the stick on the groove, then use the toilet paper on the stick. Climb down.

Go west four times.

Use the screwdriver on the radiator. Use the jar on the water. Use the jar on the wires. Press the button. Go west eight times.

Use the poom rod on the hole

 

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