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AGS Walkthroughs - Larry Vales: Traffic Division
Larry Vales: Traffic Division

Walkthrough Points list. Walkthrough Act I: Bladerun Like Hell (or "Do Traffic Patrolmen Dream of Double-Parked Sheep?") Enter the hotel. Talk to the receptionist. Read the bulletin board for some hints if you like. Go east and use your key on the middle door to enter your hotel room. Once inside, click on the broken TV to get some wires, on the bed to get a candy and on the plunger in the bathroom to receive that. Go back out then three screens west to the pool. Use the candy on the fat man to get an idea. Toss the candy into the pool to get the fat guy to move. Go north by clicking on the doorway. Talk with the man whose wife's choking. Use the plunger on her. Whilst her grab some dried grass from the brown patches at the edges of the path. Go back to your room. Stuff the dead grass into the fire detector on the wall. Light the grass with the matches the guy dropped before. Charlie will now rush off to outside the maintenance shed After talking with Charlie, search the back-most bush, the one next to the blood, to receive a passkey. Use it on the door after using the wires on the doors. Act II: Duct Duct Goose (or "Stuck Inside a Hotel With a Mad Cyborg Again") Un the centre-top of the room is a cabinet. Use your night-stick to smash it and turn the lights on. Search the janitor's corpse twice to get a key and some gum. Go to the control panel and use the gum on the picture of lightning. Stick your night-stick into the cupboard with the homing beacon to block it open. Turn the dial on the control panel to the right and the vent will open but the cupboard will stay open. Examine the robot closely, then shoot it with your gun. Take the scissors. Cut the janitor's hair. Climb into the vent. After talking to the guy, give him the janitor's hair as a disguise. Use the flashlight on the dark vent to enter the hotel's casino. Talk with Ufarte the forger, the guy in white in the middle of the room then give him your ID to get it modified. Leave the casino. Go back to your room and loot the dead maid's corpse to get a hairpin. Go two screens west of your room. Unlock the middle door with the key from the janitor's body. Go in and take the screwdriver and drill. Use the hairpin on the cupboard to get some rubbing alcohol. Leave the room. Go back to the maintenance shed and get some of the rubble off the floor. Return to the casino. Use the screwdriver on the slot machine. Look at Charlie, use the drill on the dice then use the rubble on them. Charlie will tell you where the grifter is. Look at the drunken guy on the right and use the rubbing alcohol on his drink. Leave the casino and go to reception. Give Sandy the spiked drink the guy left you. She'll leave. Go west. Talk to the third door on the right. Once inside, click on the mat the cards at laid on. Then show your new ID to the guy. You'll now have the cell phone. Enter the door next to the reception. Use the screwdriver on the magnet on the fridge and then climb the ladder. Give the money to the bird and he'll fall away. Use the magnet to retrieve the key and the box will open. Use the cell phone on the wires. Act III: Justice Uses the Crosswalk (or "Shine On You Crazy Patrolman") Use the magnet on the screwdriver to retrieve the flashlight. Use this on Rita and she'll reel backwards. Pick up the drill and screwdriver. Look at the control panel. Use the key card and then use the whistle on the speaker. Press each button then look away then press the next button until the light points at Rita. Use the drill on the wooden pole. Back to top Full points list. Action done Points worth Taking wires 2 points Taking candy 2 points Taking plunger 1 point Using candy on fat man 1 point Throwing candy in pool 3 points Using plunger on woman 2 points Getting dried grass 1 points Stuffing grass in fire detector 2 points Lighting grass 1 point Searching bushes 2 points Using wires on door 1 point Using card to open door 1 point Smashing cabinet 5 points Getting key from body 1 point Getting gum from body 1 point Using gum on control panel 2 points Jamming night-stick in cupboard 2 points Shooting robot 2 points Getting scissors 1 point Cutting Janitor's hair 2 points Giving man hair 1 point Getting ID changed 2 points Getting hair pin 1 point Getting screwdriver 1 point Getting drill 1 point Getting rubbing alcohol 1 point Getting rubble 1 point Robbing slot machine 3 points Drilling and filling dice 2 points Spiking man's drink 2 points Giving Sandy drink 1 point Showing ID to grifter 2 points Getting magnet 2 points Giving bird money 1 point Getting key 1 point Charging cell phone 1 point Using magnet on screwdriver 1 point Using flashlight on Rita 2 points Using whistle 2 points Drilling pole 2 points Total points = 65 points

 

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