AGS Walkthroughs

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AGS Walkthroughs - King's Quest II+ VGA
King's Quest II+ VGA

Walkthrough

Points list

Easter eggs

Walkthrough:

Go east.

Climb down the ladder and go west, into the sea.

Swim over to the east end of the pier and take the net (1)[1]. Swim back to the east, onto the beach and go east, then north.

Take the fallen picket (1)[2]. Go north twice.

Speak to Possum, the little girl. If she isn?t here yet go away and come back. Head west.

Lift the log to find a clam (1)[3]. Open the clam (in your inventory) to receive a pearl (1)[4]. Go east, south then east.

Use the net on the yellow duckling (1)[5]. Go east.

Take a lemon from the tree (1)[6]. Head east, then south.

Use your sword on the golden glint on the ground. Pick up the glint (1)[7]. Go west.

Search the log to find some earrings (1)[8]. Go west.

Open the mailbox and read the flyer. Keep walking around now until you come across Possum?s basket (it will either be on the northern beach area, in the eastern part of the forest, next to the path that leads to town or near the south-eastern part of the forest.

Take Possum?s basket (1)[9]. Return to where she was before.

Give Possum her basket to receive a yellow flower (1)[10]. Go east, north, then east.

Put the little yellow duckling into the swan lake. Take the feather (1)[11]. Go east.

Go to pick up a pumpkin and have a talk with the mother pumpkin. Go south, east, then north.

Search the tree to find a mallet (1)[12]. Go north.

Try to search the haystack then converse with the creature inside. Go north, into the town.

Speak with the merchant with the pumpkin, then offer him the pearl (2)[14]. Go and throw the Fool?s Gold in the fountain. Talk to the merchant again and, while he?s distracted, take the pumpkin (1)[15] and leave town. Head back to mother pumpkin.

Give the mother her baby pumpkin (2)[17]. You will receive a bowl and a sapphire brooch. Go south four times, then east.

Fill the bowl with spring water (1)[18]. Use the lemon on the bowl (1)[19]. Go back to the pumpkin patch.

Use the lemon water on the baby pumpkin (1)[20]. You will receive a candle from the mother. Go back into town.

Look at the letter on the door to the right. Use your sword or picket on the door to pull the letter out (1)[21]. Read the letter in your inventory to obtain a library card (1)[22]. Enter the library (the middle door).

When the librarian is looking away, use the library card on the quill to sign it (1)[23]. Show her the card. Speak to her again to obtain a book to read. Read the book she puts down - ?Kolyma: Perfect One Day, Better The Next? (1)[24]. Leave the library and go south five times and east twice, crossing the bridge.

Try to go east and speak to The Door of Destiny (9)[33]. Go south, pick up the flier near the bridge (1)[34], then east five times. Go back to town and the library.

Speak to the librarian and read the book she gives you - ?Way below your league: a look at sentient aquatic life? (1)[35]. Leave the library and town, go south to the town sign, go west five times, then north.

If the mermaid is here, give her the shell comb (1)[36]. Otherwise keep coming back until she does come. She will give you a necklace and take you underwater.

Mount the seahorse (1)[37].

Speak with Neptune until you?re ready to leave. Go south.

When you?ve been let go, go north then east.

Search the boat to find a bottle (1)[38]. Open the bottle in your inventory (1)[39]. Go south, west twice and north.

Take some of the grass (1)[40]. Use the grass in the bottle (1)[41]. Use the bottle on the fish (1)[42]. Go south thrice, west, south, and west twice.

Touch the rock wall to the west, Go west through the wall. Go west, west, east, east.

Use your sword on the shell wall. Go north.

Watch the Sharkee King and note down the order in which he touches the shells around the treasure-room door. When he?s left, slap the seahorse (1)[43]. Press the panels around the door in the same order as the King did (the fifth up, the seventh up, the seventh up, the second up) (1)[44]. Take the trident (9)[53). Leave quickly to the south and mount your seahorse.

After the arcade sequence (3)[56] you?ll be back outside (if you skipped it you?ll only get no points). Use the trident on the west wall (1)[57]. Go east twice, north, east, north twice and east four times. You will automatically go to see Neptune. He will give you the Birth Gem (8)[65].

You will resurface on the picket beach. Go to the town gates.

Give the cloth to the creature in the haystack. Take the needle it drops (1)[66]. Enter town and go into the library.

Speak to the librarian and read the new book she brings out ? ?Legends? (1)[67]. Speak to her again and read the next book ? ?Power, Politics and Pulpits? (1)[68]. Leave the library.

Enter the antiques shop and speak with the old lady. Leave town and go to outside the cave, north of where you met Possum.

Touch the right skull. Use the Birth Gem on the left skull. Use the mallet on the left skull. Touch the left skull. Enter the cave.

Search the cloak (1)[69]. Use the cloth on the cage (1)[70]. Use the key on the lock and take the cage (1)[71]. Leave the cave.

Remove the cloth from the cage and search the cage. Read the letter (1)[72]. Return to town and enter the antique shop.

Give Angela the bird. Take the lamp (1)[73]. Rub the lamp. Touch the statue (1)[74]. Go down the trapdoor.

Read the letter on the desk (2)[76]. Take the carpet (on the left, quite hard to see) (1)[77]. When Hagatha drops the youth potion, take it from the pile of feathers (1)[78]. Leave town.

Just outside town use the magic carpet on yourself (1)[79].

Go east. Use the opal pendant on the snake and pass it to the east. Enter the cave.

Read the inscription on the wall (1)[80]. Read the book on the worktop. Look at the worktop. Put the yellow flower and the earrings into the beaker. Use the sword on the flint. Stir the mixture with the white feather. Use the picket on your sword and put the crystal into the mixture. Speak to the beaker. Take the emerald (9)[89]. Go back out and use the emerald on the snake. Go west and use the carpet. Then go to the tree with the six large rocks at its base.

Use the emerald on the fifth stone on the right. Take the bridle (1)[90]. Go back to the winged horse.

Use the bridle on the horse (1)[91]. Climb on its back.

Speak with the guardian until the trials begin. Answer the ideal answers to each of the three questions:

1: THE SACRIFICIAL LAMB (1)[92]

2: SEVERING THE LIFELINE (1)[93]

3: KNIGHT TIME (1)[94]

When the trails are complete, take the Growth Gem (8)[102]. Climb on the winged horse to get back down to Kolyma.

Go east and enter the church.

Take the Bible then take the page that falls out (1)[103]. Pray at the altar to get the monk?s attention (2)[105] or just talk to him for (1). He will give you a crucifix (1)[106]. Leave the church.

Wander around the woods until you hear a girl crying. You should find Possum one screen away. Speak with her. Go to the dwarf?s house.

Hide behind the tree. Enter the house and go down the ladder and east.

Take the chicken soup off the fire (1)[107]. Search the chest and take the coins (1)[108]. Leave the tree house and go to grandma?s house.

Heat the soup on the fire. Give her the soup (1)[109]. Speak to her. Search under her bed (1)[110]. Speak to her and listen to her story (1)[111]. Put on the cloak and ring. Leave the house and go north, north, north, west, north, east.

Read the sheet that fell out of the Bible. Each letter starts with the same letter as a direction. Follow these directions, then when you see the castle to the north, go north.

Speak to the boatman. Give him a coin (1)[112].

On the other side, eat the sugar lump (1)[113] and go north.

Approach the door wearing the cloak (1)[114]. Use the crucifix on the door.

Go north.

Light the candle on the burning candles (1)[115]. Go back south, then up the right-hand staircase, east, east, then west.

Remove the black cloak. Open the coffin. Look inside the coffin. Walk towards the Count. Show him the ruby ring (1)[116]. Look inside the coffin. Move the pillow and take the Death Gem (1)[117]. Go back upstairs to the main hall, and up the left-hand stairway.

Take the shovel (1)[118] and go up the stairs.

Climb out the window (1)[119].

Climb downwards until you fall and pass out. When you awaken you will have one less point because you lost the Death Gem [118]. Go back to the castle library.

Speak with the girl until she gives you the black book (1)[119]. Read the book to find a key (1)[120]. Search the top bookcase. Take the books in this order: Cinderella; Three Little Pigs; Little Bo Peep; Rumplelstiltskin; Romeo and Juliet. Take the new book that appears (1)[121]. Use the key on the new book (1)[122]. Read the book (1)[123]. Go south and the girl will give you a bracelet (1)[124]. Exit the castle and go west.

Show the bracelet to the ghosts. Put the bracelet on the grave marked ?Lord Herbert and Lady Lillian? (1)[125]. Pick up the gold ring (1)[126]. Now use the shovel on the grave marked ?Eveer? (1)[127]. Search the box. Leave the castle and the swamp. Go south, then east twice.

Take a reed from the lakeside (1)[128]. Go back to the church and enter.

Read the journal (1)[129]. Go south, into the graveyard.

Dig up the grave marked ?Larmon Odnarb? (1)[130]. Search the grave and take the tiara (8)[138]. Leave the church and go west.

As soon as the wolves appear, use your sword on them. After killing all four wolves (1)[139], head back to the swamp.

Use your needle on the swamp (1)[140]. Use the poisoned needle on the reed (1)[141]. Navigate through the swamp to the castle.

Use the poison needle shooter on the Pack Leader (1)[142].

In the castle dining room you will receive the Death Gem (8)[150]. Speak to the librarian and read the last book ? ?The Annual Book of General Knowledge? (1)[151]. Leave town and go south four times then east.

Try to cross the bridge. When you get trapped, wrap the Gems in the cloth (1)[152]. Throw the Gems to the right of the chasm. Speak to the dwarf until he throw you his knife (1)[153], cut the rope (1)[154]. and climb up.

Put the Gems into the holes in the door in this order: Life (blue) (2)[157]; Growth (green) (3)[159]; Death (red) (3)[162]. Choose the Tower Realm.

When you see a fish jump out of the sea, catch it using your net. Pick it up (1)[163]. Click on the sea to throw it back (1)[164]. Ride on its back (1)[165].

Go east twice. Step on the darker coloured patch. Look at the inscription, then click on it.

Take the hunk of quartz. Climb the palm tree and take a coconut (1)[166]. Use your sword on it to halve it (1)[167]. Fill the coconut half in the sea (1)[168]. Walk on the darker coloured sand. Read the inscription, then use the coconut water on it (1)[169]. Go back through the right-hand portal, west, then north to the tower.

Look at the door and use the carved circle on it (1)[170]. Use the hunk of quartz on the middle. Speak to the lions. Try to open the door. Click, in this order, on: Clouds, Sun, Water, Earth (1)[1701].

Go up the stairs twice. Use the emerald on the lion (4)[175]. Take the cat hair (1)[176] and use it on the Youth Potion. Lift the beam and enter the door.

Try to wake the lady, Try to use the emerald on her. Move the dresser and adjust the mirror. Use the emerald on her (4)[180]. Kiss Valanice. Use the spiked Youth Potion on Hagatha (1)[181]. Adjust the mirror to get rid of Hagatha (1)[182]. Speak to Valanice (1)[183].

Take the dome (2)[185].

Points list:

Tree <;/tr> ; <;/tr> <;/tr>
LOCATION ACTION POINTS SUB-TOTAL
Pier Sea Take net 1 1
Picket Beach Take picket 1 2
Log beach Take clam 1 3
INVENTORY Open clam (find pearl) 1 4
Duckling pond Use net on duckling 1 5
Lemon trees Take lemon 1 6
Trapped tree Take Fool's Gold 1 7
Log Take earrings 1 8
Woods Take Possum's blanket 1 9
Possum first time Give Possum her blanket 1 10
Swan lake Take feather 1 11
Take mallet 1 12
Town Trade pearl for comb 2 14
Town Take baby pumpkin 1 15
Pumpkin patch Return baby to mother 2 17
Stream Fill bowl with water 1 18
INVENTORY Use lemon on water bowl 1 19
Pumpkin patch Water baby pumpkin 1 20
Town Remove letter with picket/sword 1 21
INVENTORY Read letter and receive library card 1 22
Library Sign library card 1 23
Library Read first book 1 24
Door of DestinySpeak to door for first time 9 33
Bridge over chasm Read flier on floor 1 34
Library Read second book 1 35
Beach Give mermaid comb 1 36
Underwater Mount seahorse 1 37
Boat Take bottle 1 38
INVENTORY Open bottle 1 39
Grass Take grass 1 40
INVENTORY Put grass in bottle 1 41
Grass Use bottle on fish 1 42
Sharkee King's throneroom Slap seahorse 1 43
Sharkee King's throneroom Open treasure room door 1 44
Sharkee King's throneroom Take trident 9 53
Caverns

Escape on seahorse (no points if arcade sequence skipped)

3(0) 56(53)
Back entrance Use trident on western wall 157
Neptune's palace Receive birth gem 1 65
Town gates Take needle 1 66
Library Read third book 1 67
Library Read fourth book 1 68
Hagatha's cave Search cloak 1 69
Hagatha's cave Cover cage with cloth 1 70
Hagatha's cave Take cage 1 71
INVENTORY Read letter from cage 1 72
Antique shop Take lamp 1
Antique shop Touch statue 1 74
Antique shop basement Read letter on desk 2 76
Antique shop basement Take magic carpet 1 77
Antique shop basement Take Youth Potion 1 78
Almost anywhere Fly magic carpet 1 79
Enchanter's cave Read wall description 1 80
Enchanter's cave Take emerald 9 89
Stones tree Take bridle 1 90
Mountaintop Use bridle on horse 1 91
Trials Answer SACRIFICIAL LAMB 1 92
Trials Answer SEVERING THE LIFELINE 1 93
Trials Answer KNIGHT TIME 1 94
Guardian Receive Growth Gem 8 102
Church Take Bible page 1 103
Church Get monk's attention (speak or pray) 2(1) 105(104)
Church Receive crucifix 1 106
Tree house Take chicken soup 1 107
Tree house Take coins 1 108
Grandma's house Give Grandma the soup 1 109
Grandma's house Take cloak and ring 1 110
Grandma's house Listen to Grandma's tale 1 111
Swamp crossing Give boatman a coin 1 112
Castle thorns Eat sugar lump 1 113
Outside castle Approach door wearing ring and cloak 1 114
Castle library Light candle 1 115
Coffin room Give count ring 1 116
Coffin Take Death Gem 1 117
Left stairway Take shovel 1 118
Castle window Climb out window 1 119
Castle dining room Count takes gem -1 118
Castle library Receive black book 1 119
INVENTORY Take key from black book 1 120
Castle library Take new book 1 121
Castle library Unlock new book 1 122
Castle library Read new book 1 123
Castle library Receive bracelet 1 124
Castle graveyard Put bracelet on Herbert 1 125
Castle graveyard Take gold ring 1 126
Castle graveyard Dig Eveer's grave 1 127
Swan lake Take reed 1 128
Church Read journal 1 129
Church graveyard Dig Larmon Odnarb's grave 1 130
Church graveyard Take tiara 8 138
Crossroads Kill wolves 1 139
Swamp Use needle on swamp1 140
INVENTORY Put poisoned needle in reed 1 141
Swamp crossing Shoot pack leader 1 142
Castle dining room Receive Death Gem 8
Library Red fifth book 1 151
INVENTORY Wrap Gems in cloth 1 152
Chasm bridge Speak to dwarf 1 153
Chasm bridge Cut rope 1 154
Door of Destiny Insert Birth Gem 2 156
Door of Destiny Insert Growth Gem 3 159
Door of Destiny Insert Death Gem 3 162
Seaside Pick up fish 1 163
Seaside Release fish 1 164
Seaside Ride fish 1 165
Tower Realm small island Take coconut 1 166
INVENTORY Halve coconut 1 167
Tower Realm small island Fill coconut with water 1 168
Tower Realm small island Use water on Realm exit inscription 1 169
Tower Realm tower door Use carved circle on door 1 170
Tower Realm tower door Open door 1 171
Tower landing Use emerald on lion 4 175
Tower landing Take cat hair 1 176
Tower room Use emerald on Valanice 4 180
Tower room Use spiked Youth Potion on Hagatha 1 181<;/td>
Tower room Speak to Valanice 1 182
Hagatha's cave Take the dome 1 183

Easter eggs:

* If you?re lucky enough, you?ll see The Batmobile (from Batman obviously) drive out of Hagatha?s cave.

* When you have the three Gems and use them on the Door of Destiny, it will ask you where you want to go. Choose different things to see scenes from different Sierra On-Line games:
REALM: SIERRA GAME: Galactic Realm Space Quest 1 VGA
Metro Realm Police Quest 1 VGA
Past Realm King?s Quest I VGA
Lizard Realm Leisure Suit Larry 1 VGA
Future Realm King?s Quest ?

* At Graham and Valanice?s wedding at the end of the game, look carefully and, apart from the game's characters, you?ll see a few other interesting characters, including:

- The Tierra Entertainment team:

Tom Lewandowski (the musical director) is playing the organ.

Cadbury Wookie (the plot-writer) is the one surrounded by bottles.

Anonymous Game Developer 1 is the woman standing next to Cadbury Wookie.

Anonymous Game Developer 2 is the man standing next to Cadbury Wookie. <;p align="justify">- Batman

This image, provided by Relight from the Tierra forums, shows where they are:



 

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