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AGS Walkthroughs - Ernie's Big Adventure II
Ernie's Big Adventure II

Your in the alien ships engine room. Bob has asked you to go and open up a panel down in the crawlspace. If you notice there is a tunnel leading down. Go down it and your now down in the crawlspace. Use the Supa Dupa Unscrewer in your inventory on the big box to open up the panel. A spark from the circuit board scares Ernie and he falls back landing in a dark tunnel.

Through the grating of the tunnel he can see a meeting by the aliens and it's revealed that the aliens are eeevvilll!!! Ernie climbs out of the tunnel....quick go run and tell Bob. But of course Bob doesn't believe you, so you gotta make him believe you. The aliens mentioned Mittens and AGS.....you need to look these up on the computer. In the inventory is a little controller device, use it on Ernie to teleport himself onto the bridge of the ship. Use the computer and Ernie will look up the terms. Then you can leave down at the bottom of the room.


You need to pickup some supplies so you best go to your room(it's the door on the left), Use the keycard in your inventory on the small locker in the middle of the room and you'll get a Digital Camera and your good old Laser Pick. Now leave your room and go down through the bottom of the screen. Now your in the teleporter room, use the computer next to the teleporter to use it to teleport back to the crawlspace.


Use the Lase Pick on the grating to cut through it, now your in! Grab the book, you can look at it if you want. Grab the photos and don't forget to take a picture of the screen with a Digital Camera. Now leave through the hole you came in. Go show Bob the book, the pictures and give him the Digital Camera so he can look at the pictures. Bob believes you now and hands you an explosive device. Good thing he keeps them handy in his toolbox. He resets the teleporter so you can teleport to the Alien's weapon room.

In the alien's weapon room. Plant the explosive on one of the Missile tubes. Oh no! You've been caught! Ernie gets captured and now you control Bob. Open all the panels, place a controler unit on the big panel on the engine core. Now use the Analysis computer on the small panel on the Engine control computer. Okay now we see a closeup of the Analysis Computer's screen. You must fill the reserve tank which is empty with coolant. So turn on Valve #4 first. Now you need to fill the Coolant Tank with fuel. So turn on Valve #1 and then turn on Valve #2 and there that does it.


Oh no, the Aliens are on to you.....oh wait a minute....Bob turns invisible! Cool! Okay so now control shifts to Ernie who has been locked in a cooler. Okay, see the little panel next to the door. Open it, interact with the water bottle and use it on the lock, now grab the pipe right by the refrigiration vents and you will use it on the lock to freeze the water and it expands and breaks the lock. Now Ernie uses his muscles to break the door down.


Bob meets up with Ernie outside the cooler. They teleport to the teleporter room on the ship. You control Bob again....your invisible....go through the door and go to your quarters, (it's on the right), use the key card on the locker in the middle of the room to get the Plasma Rifle. Go to the bridge and use the gun on either alien. Watch the final cutscene.

 

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